#pragma once

#include "common.h"

class TextureManager
{
private:
	ILuint *mGLImageNames;

	int mnCurrentTextures;
    int mnTextures;
public:
	TextureManager( const int pTextures );
    ~TextureManager( void );

	GLuint GetTexture( const int prId );

	int LoadImage( const char* pFilename );
};